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How to Set Up Material Presets In Fuzor  XML
Forum Index » Fuzor: How to
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BuildMaster

Kalloc Studios

Joined: 19/03/2014 20:44:59
Messages: 176
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How to Set Up Material Presets In Fuzor

Fuzor will automatically bring materials from Revit, ArchiCAD, Rhino and Sketchup and save these in the Material Library. When in the VR environment, these materials are available to apply on any surface; however, the material library may be an extensive one depending on the model. In order to reduce the number materials that need to be searched, Fuzor allow the user to make material presets.

Step 1: In the main menu, click "Material Library" under Design


Step 2: Click on New under Presets
*Note: The highlighted Save button allow a set of presets to be saved for use in other Fuzor projects. The highlighted Load button will load saved CHM files.


Step 3: Double click on the title and give the Preset a title (In this example, the preset will be for floor materials) and click "Edit" to add material.


Step 4: Seach for the materials that should be included in the present then click the Plus symbol next to the material to add it to the preset list. Click "Close" when the list is completed.
Note: Clicking Export will export this list as a CHM file which will be able to load into any Fuzor project.


Step 5: Enter VR and click "Material Library" under Action Modes.




Step 6: Click the material in the material library and then the object to change the material


 
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